This tutorial is the first in a series of tutorials to help you learn Blender 2.5, and to help artists coming from 3DS MAX or Cinema 4D to convert to Blender.
It covers the following:
- How to model the spoon
- How to make the Blender default Camera, a Target Camera
- How to add materials & textures
- How to manipulate lights
- How to enable Ambient Occlusion
The final result will look something like below images:
The Video Tutorial
Please if you followed this tutorial, and made a spoon of your own, kindly share your results with us.
Looking forward to the next tutorial.
Thanks,
3D Immortal
Thanks man, it was a great tutorial.
ReplyDeleteThank you immortal very informative look forward to your next tutorial..Keep up the good work
ReplyDeleteThanks guys :) I'll do my best.
ReplyDelete