Web Institute

Web Institute
Web Institute - By 3D Immortal

Which Blender-related topics would you want to see more tutorials about?

Saturday, November 6, 2010

The World is Changing, And So Are We!

Hello Everyone,

This post is to announce our departure from Blogger and movement to WordPress.

Please follow us there:

http://webinstitute.wordpress.com/

3D Immortal

Thursday, October 7, 2010

Blender Tutorial 3 - Modelling a Cushion

Hello Everyone!

The third tutorial is here. It's good for those who plan to use Blender for interior design and interior object modelling. In this tutorial we'll try to model a cushion of a couch.

Discussed in this tutorial:

  • Measurement Systems.
  • The Bevel modifier.
  • The Mirror modifier.
  • The "Remove Doubles" tool.
  • Conversion between meshes & curves.
  • Implementing the C4D's Sweep Nurbs modifier through the path bevel object.
The finished result should look like this:












The Video Tutorial



By the way, I'm so sorry for the audio/video out of sync problem of the last tutorial. hopefully that won't happen again.

Enjoy! Waiting for your comments & suggestions.

3D Immortal

Saturday, September 25, 2010

Blender Tutorial 2 - Modelling a Trash Can

Hello Everyone!

This is the second Blender tutorial in our series that shows you how to model a trash can.

It covers the following:

  • Individual extrude
  • Transform median point adjustment
  • Bezier curves
  • The Solidify modifier
  • The Screw modifier
  • Vertex groups
  • Scene texturing
  • And more ...
The final result will look like this:














The Video Tutorial:



Please don't hesitate to contact me if you have any question or suggestion. Looking forward to the next tutorial.

3D Immortal

Friday, September 24, 2010

Next Blender Tutorial

Hello Everyone!

The next Blender tutorial to expect soon will be discussing how to model a trash can. Many important techniques will be discussed through out that tutorial, so stay tuned.















3D Immortal

Wednesday, September 15, 2010

Blender - Tutorial 1: Modelling a Spoon

Hello Everyone,

This tutorial is the first in a series of tutorials to help you learn Blender 2.5, and to help artists coming from 3DS MAX or Cinema 4D to convert to Blender.

It covers  the following:

  • How to model the spoon
  • How to make the Blender default Camera, a Target Camera
  • How to add materials & textures
  • How to manipulate lights
  • How to enable Ambient Occlusion

The final result will look something like below images:














The Video Tutorial



Please if you followed this tutorial, and made a spoon of your own, kindly share your results with us.

Looking forward to the next tutorial.

Thanks,

3D Immortal